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== [[index.php/FEUP_MESG_-_Services_Engineering_and_Management|Service Engineering and Management MESG Master Program]] ==
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<span style="font-size:large">[[SSKE Knowledge/isPartOfProgram::FEUP MESG - Services Engineering and Management]]</span>
  
== Human-Computer Interaction Course ==
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<span style="font-size:large">Human-Computer Interaction Course</span>
  
'''Objectives, Skills and Learning Outcomes'''<br/><br/>Main aims:<br/>The main aim of this course unit is to prepare students to analyse and project interactive components of systems, particularly the user interface. It should be adequately done, considering the short, the medium and the long term.<br/><br/>Aims:<br/>1. To prepare students to analyse interactive systems concerning their quantitative and qualitative parameters.<br/>2. To prepare students to use study, observation and questioning techniques based on the understanding of the conceptual model of system users<br/>3. To prepare students to use a construction process of interactive products based on the design, user assessment, conception, prototyping, validation, construction and maintenance.
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=== Objectives, Skills and Learning Outcomes ===
  
<br/>'''Program'''<br/><br/>1. Project of Interaction Design.<br/>2. Understanding and conceptualizing interaction.<br/>3.Understanding users.<br/>4. Affective Aspects.<br/>5. Interfaces and Interactions<br/>6. The process of interaction design.<br/>7.Identifying needs and establishing requirements.<br/>8. Prototyping and Evaluation.
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Main aims:<br/>The main aim of this course unit is to prepare students to analyse and project interactive components of systems, particularly the user interface. It should be adequately done, considering the short, the medium and the long term.<br/><br/>Aims:<br/>1. To prepare students to analyse interactive systems concerning their quantitative and qualitative parameters.<br/>2. To prepare students to use study, observation and questioning techniques based on the understanding of the conceptual model of system users<br/>3. To prepare students to use a construction process of interactive products based on the design, user assessment, conception, prototyping, validation, construction and maintenance.
  
[[Category:SSKE Knowledge/University Course]]
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=== <br/>Program ===
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1. Project of Interaction Design.<br/>2. Understanding and conceptualizing interaction.<br/>3.Understanding users.<br/>4. Affective Aspects.<br/>5. Interfaces and Interactions<br/>6. The process of interaction design.<br/>7.Identifying needs and establishing requirements.<br/>8. Prototyping and Evaluation.
  
 
[[SSKE Knowledge/isPartOfProgram::FEUP MESG - Services Engineering and Management| ]][[SSKE Knowledge/isTaughtBy::Borges, José Luís Moura | ]][[SSKE Knowledge/isTaughtBy::Dias,Teresa Galvão | ]]
 
[[SSKE Knowledge/isPartOfProgram::FEUP MESG - Services Engineering and Management| ]][[SSKE Knowledge/isTaughtBy::Borges, José Luís Moura | ]][[SSKE Knowledge/isTaughtBy::Dias,Teresa Galvão | ]]
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[[Category:SSKE Knowledge/University Course|SSKE_Knowledge/University_Course]]

Latest revision as of 23:50, 18 May 2012

FEUP MESG - Services Engineering and Management

Human-Computer Interaction Course

Objectives, Skills and Learning Outcomes

Main aims:
The main aim of this course unit is to prepare students to analyse and project interactive components of systems, particularly the user interface. It should be adequately done, considering the short, the medium and the long term.

Aims:
1. To prepare students to analyse interactive systems concerning their quantitative and qualitative parameters.
2. To prepare students to use study, observation and questioning techniques based on the understanding of the conceptual model of system users
3. To prepare students to use a construction process of interactive products based on the design, user assessment, conception, prototyping, validation, construction and maintenance.


Program

1. Project of Interaction Design.
2. Understanding and conceptualizing interaction.
3.Understanding users.
4. Affective Aspects.
5. Interfaces and Interactions
6. The process of interaction design.
7.Identifying needs and establishing requirements.
8. Prototyping and Evaluation.

This page was last modified on 18 May 2012, at 23:50.This page has been accessed 995 times.